Object Pooling

Linking this object pool script for future reference. For anyone reading who needs a simple object pooling script, I highly recommend this one. Object pooling works by activating/ deactiving objects instead of spawning and destroying them. SimplePool.Spawn replaces Instatiate and SimplePool.Despawn replaces Destroy(object). SimplePool.Preload(object, amount) preloads however many objects you want. Easy as that. The script is great for game performance and memory management. Here it is: https://gist.github.com/quill18/5a7cfffae68892621267